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Oddworld: Abe's Exoddus

ODDWORLD : ABE'S EXODDUS Mini-FAQ v.1.0 (for PSX and PC) By: Gino Caparas (gino_c@compass.com.ph) Copyright Gino Caparas 1999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CONTENTS i. Disclaimer 1. Introduction 2. Controls 3. Characters 4. Items in the Game 5. Credits and Acknowledgements 6. Other FAQs 7. Conclusion =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- i. DISCLAIMER This work is Copyright (c) 1999 Gino Caparas. All rights reserved. This FAQ is for private and personal use. It can only be reproduced electronically. This FAQ is not to be used for profitable purposes unless you asked for permission. This includes being incorporated, reprinted, or otherwise used by magazines (like EGM), books, guides, etc., in ANY way without permission. When using this FAQ in your site, remember that everything, and I mean EVERYTHING should be there. Proper credit is a must. I worked hard for this big hunk of text, you know. Remember, If you're thinking about plagiarizing this work, then don't. Plagiarism is a crime, you know. My FAQ is also not responsible for damages or abnormalities in your PC, PlayStation and especially for the creatures in this game. (Corny joke there... CORNY...) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. INTRODUCTION Hey! Thanks for reading my FAQ. This FAQ simply has info. about the numerous items and enemies in the game. It is NOT meant to be a walkthrough of some sorts. If you need a walkthrough, there should be a And about the game: Abe, the blue Mudokon in a loincloth with the ability to fart anytime is back in a larger game! And I know, the previous game was REAL hard, but now they've tweaked it a bit to make it easier. The controls are different now, there are more characters to possess, and a LOT more CG animation! The drawback here is that Abe's Exoddus was put on 2 discs. Other than that, it's pretty much the same as Abe's Oddysee. For those who own the PC version, worry not! This FAQ also covers the PC version, although I never found any difference in the two versions. However, the Controls section only covers the PlayStation version. Why didn't I include some stuff about the PC version? I don't have it! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. CONTROLS As I've said, the controls are different. For those who are used to the previous game's controls, you'll have to practice these new ones! (This section covers the Playstation version) --ABE-- Up: jump up/enter/press button Left/Right: move around/throw object Down: crouch Square: pull lever Triangle: jump forward Circle: hold to throw object X: fart / roll (hold X while L1+L2: chant (possess enemies) running to roll) R2: sneak R1: run What Abe can say L1+Square: Follow me L1+Triangle: Hi / Hello L1+Circle: Work! L1+X: Wait L2+Square: Stop it! L2+Triangle: All o' ya! L2+Circle: Sorrow / say sorry L2+X: Anger / slap --SLIGS-- Up: say "What?" Left/Right: move around Down: none Square: pull lever Triangle: say "Blah!" Circle: fire gun/bomb X: rifle whip (for land Sligs) L1+L2: self-destruct R1: hold to run Down + Circle: fire at foreground What Sligs can say: L1+Square: Here, boy! L1+Triangle: Hi L1+Circle: Freeze! L1+X: Get up! L2+Square: Laugh L2+Traingle: Sound #1 L2+Circle: Look Out! L2+X: Sound #2 --GLUKKONS-- Left/Right: move around Triangle: leap forward L1+L2: self-destruct R1: hold to leap forward while walking What Glukkons can say: L1+Square: Come here! L1+Triangle: Hey! L1+Circle: Do it! L1+X: Stay here! L2+Square: Laugh L2+Triangle: All o' ya! L2+Circle: Help! L2+X: Kill `em!!! --SCRABS-- Left/Right: move around Down: eat Slurg Square/Circle: attack (Hold Square after howling to use Shred Power) L1+L2: return to Abe's body Up: taunt R1: hold to gallop What Scrabs can say: L1+Square: Bark L1+Triangle: howl --PARAMITES-- Square/Circle: attack Up: jump up / cling to web Triangle: leap R1: hold to gallop L1+L2: return to Abe's body What Paramites can say: L1+Square: C'mon! L1+Triangle: Howdy L1+Circle: Do it! L1+X: Stay here L2+Triangle: All o' ya! L2+X: Attack! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. CHARACTERS The cast of characters have grown since the first game. Here they are! --Abe-- (eyb) This blue guy is the main hero of the game. --Fleeches-- (fli-chez) Once pets of Sligs that were washed up in the sewers, these creatures can tongue-lash Abe and kill him in the process. They can't be possessed and are usually asleep. Stepping on Slurgs will awaken them. --Glukkons-- (glah-kunz) Yep, it's true--Abe can now control high-ranking Glukkons. They rely on Foot Soldier Sligs and voice-activated machines since they have no hands. Three of the well-known Glukkons you'll get to possess are Gen. Dripik, Vice President Aslik and Director Phleg. --Greeters-- (gri-tehrz) Cylindrical robots on a wheel. Once cola vendors, they bugged their customers until they finally buy one. They'll keep on bugging even up to the point of electrocuting their customers. Because of that, they were made into motion-detecting anti-Abe scanners. --Mini Slogs-- (mee-nee slohgz) A teeeeeeny-weeny version of the Slog. Probably their kids. Abe can simply jump over them as an evasive manuever. --Mudokons-- (mu-da-kunz) These are the ones Abe must save. There are 300 in all, and 7 types: 1> Angry: He's a powdered keg! Don't slap him, or else he'll slap you back. Say sorry in front of him to cheer him up, or else they won't follow you. 2> Sad: Don't slap him or else he'll slap himself to death! Simply say sorry in order to cheer him up, or else they won't follow. 3> Wired: These poor souls have been affected by a laughing gas. To make them normal again, get them out of the gas and slap them. 4> Sick: These guys had one SoulStorm Brew too many. First, get a Healing Aura from a Mudokon Shaman then chant to heal them. I think there are only 11 of them. 5> Blind: You should guide them step by step `cause they can't see. 6> Tortured: These Mudokons are attached to the Tear X-Tractor machine. Pull the lever nearby to release them. They become sick Mudokons after you release them, but fortunately, there should be a Mudokon Shaman nearby. 7> Shaman: These guys give you a Healing Aura. You should see 3 of them on your way. You can't save them, though. --Paramites-- (pa-ruh-maitz) The guardians of the Mudomo Vaults, they've got a hand as a face. How cute! They are the spiders of Oddworld, and Abe can possess them, unlike before. They'll step back if you get near, but once they're cornered, they'll attack. They are also brave whenever in groups. Meat pieces are the only decoys against Paramites. --Scrabs-- (scrahbz) These four-legged creatures are the guardians of the Mudanchee Vaults. They can be compared to horses without eyes. They also look like the Shrykull, but without 2 arms. Abe can possess these monsters, unlike in Abe's Oddysee. --Shrykull-- (shrai-khal) The sacred figure of Mudokons, Abe becomes this creature when he saves the required number of Mudokons in a bird portal. Bird portals with a number will give you the Shrykull aura if you evacuate the same # of Mudokons. As a Shrykull, it will generate bolts of lightning to destroy all of the hazards in the area where Abe's in. --Sligs-- (sligz) There are 2 kinds of Sligs: Foot Soldiers who use guns, and Flying Sligs who fire bombs. They use the same vocabulary, and can be possessed. They're like an Abe with a weapon, and they can't jump. --Slogs-- (slohgz) Get 2 stubby feet, red skin, a big mouth and no eyes and you'll get a Slog. Slogs are the dogs of Oddworld. You can call upon Slogs with Sligs. They can't be possessed. Use bones as a decoy. --Slurgs-- (sluhrgz) Black slugs without brains. Slurgs can wake up sleeping creatures when they're stepped on, since it makes a squeaking sound. Be careful when trying to sneak or else you'll wake something up. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IV. ITEMS IN THE GAME There are also several items that can be a hazard to Abe. Some aren't. (This section covers the PSX version, but the 2 versions don't have any difference at all.) **NON-HAZARDOUS ITEMS** (Sorted alphabetically) - Aura - Auras can be gotten by the special Bird Portal (with a number), a special lock or a Mudokon Shaman. Chant to use them. There are 3 types: 1) Invisibility Aura- They make you invisible for a brief period of time. 2) Healing Aura- they heal the sick Mudokons. 3) Shrykull Aura- it turns Abe into a Shrykull. As the Shrykull, Abe will be able to destroy all kinds of mines and hazards there. - Barricade - These barricades are basically walls. Stepping on floor switches, pulling levers, solving the Slig voice-puzzle or ordering the Glukkon Fone to "do it!" will open them. - Bird Portals - These are the main vessels to evacuate Mudokons. Chant to open them, and your buddies will get in. There are some that will stay open and be available for Abe's use. - Bomb dispensers - These dispensers give one bomb everytime Abe presses the switch. Be careful when there are Sligs nearby, `cause the sound of the falling bomb will alert even the tiniest of creatures. - Bones - Bones give you time if Slogs are following your loincloth. - Brew Dispensers - To get a Soulstorm Brew out of the machine, press up in front of the green button. - Collapsible floors - These floors are floors that collapse during time intervals, or whenever a lever is pulled. Glukkons could just talk to a machine near the trap and say "Do it!" and it'll collapse. They let Abe or someone else fall to a lower level. Some traps, however, are hazardous, as it might make the character fall to his doom. - Doors and caves - Pretty basic. Press up to get in. There are some special doors, however, that require you to pull a lever, press a switch, destroy the locked boxes in the area, etc. in order to enter. - Floor switches - Whenever they're stepped on, it either opens a barricade or activates a teleportation door. - Glukkon Fones - Big, green, oval-shaped monitors that only answers Glukkons. To use it correctly as a Glukkon you just possessed, do this: <#1> Fone: "Hey!" Glukkon (you): "Hey!" Say something else and the Fone will giggle <#2> Fone: "What!?" Glukkon (you): "Do it!" Say something else and the Fone will giggle A door, barricade or elevator should now be available for use. - Laughing Gas - Laughing Gas make Mudokons... err... laugh. Abe isn't affected by this stuff, however. - Levers - Self-explanatory. They open up doors, booby traps, etc. Use Square to make Abe or Sligs pull one. Glukkons can make Sligs pull the lever if they say "Do it!" to the Slig beside the lever. There's also a string type lever that hangs from the ceiling. As Abe or a Paramite, press up to pull them. - Locked Boxes - You need to slap them in order to open them. They'll either open a door or give you the Invisibility Aura. - Meat - Meat will give you some time if Paramites are tailing you. - Mine Cars - To get in, press Square. It is indestructible, so it'll act as a barrier or a weapon to destroy mines and Sligs. Press Square to get out, or drop from the ceiling. Be careful when Mudokons are around, for it will flatten them and kill them. - Pulley Elevator (I call it the Pulleyvator) - It's the other means of going from a lower place to a higher one and vice-versa in Oddworld. To make the Abe or a Slig use it, press up or down while in front of the rope. - Rocks - Rocks will set off any mine laid on the ground if Abe throws them into one. - Security Fones - Blue versions of the Glukkon Fone. Only General Dripik, Vice-President Aslik or Director Phleg can talk to it. - Security Orbs - These floating orbs prohibit Abe from chanting, or better yet, possessing. They can only be destroyed by making something explode near it, like a bomb or Abe's exploding fart. - Sacks - Sacks either have pieces of meat, rocks or even bones inside them. To get the item inside, simply touch it to make it drop something. If you presently have something on your hand, then it won't give you anything. - Slig Dispenser - If a Glukkon hollers for help, or a special lever is pulled, a Slig will always drop down and be there to make things better or worse. It won't drop another Slig unless the previous one dies. - Slig Voice-Puzzle Lock - They are small, green, oval-shaped monitors installed to the wall. As a Slig, simply imitate the sounds it makes after saying "Hi!" to it. A barricade will open once you imitate the sounds correctly. - SoulStorm Brew - SoulStorm Brew is a concoction made from Mudokon bones and tears. It's the thing that makes Abe's normal farts into ticking time-bombs. - Tear X-Tractor Machine - The Tear X-Tractor... err... extracts tears from the poor Mudokon so that the tears can be mixed with Mudokon bones to make Soulstorm Brew. - Tubes - Press up to get inside these. They'll transport Abe to different places. Inactive tubes don't spew leaves, while active ones do. - Valves - Holding Up in front of them will make Abe turn them continuously. They make some barricades, doors, shredders and collapsing floors accessible or closed. **HAZARDOUS ITEMS** (Sorted alphabetically) - Abe's exploding fart - The exploding fart is different from Abe's normal fart, because the exploding fart explodes, while the normal fart doesn't. You can use exploding farts if Abe drinks SoulStorm Brew and farts (by pressing X). You can also possess it by chanting. If Abe is too near the fart after the countdown, or the possessed fart exploded near him, then OF COURSE HE'LL DIE!!! - Bombs - Hand-held grenade-type bombs can be dangerous to Abe if he doesn't throw it soon while holding Circle, or he gets too close to the bomb's blast radius. - Boulders - Boulders falling from the ceiling can flatten anything and everything that is underneath the place where they drop. - Electrical barricade - Abe and basically EVERYTHING that touches this will be fried to a C-R-I-S-P. Don't even try to go through one unless it's turned off. To shut it down, simply find the lever or switch that can turn it off. - Floating Mines - The big sphere-shaped momma of them all. You'll notice it's a Floating Mine if it... err... floats. Touching it would mean dead Mudokon meat. - Land mines - Just like UXBs, but they can't be deactivated. It's a dome-shaped mine that, like the UXB again, explodes when stepped on. Abe can throw rocks to destroy them. Another alternative is to make someone touch it, OR Abe can just jump over it. - Shredder - They're big, sharp, spinning clindrical pieces of metal that, when touched, means doom to the unlucky individual. Some levers may turn them off, but some only make them slower. - UXB mines - It's generally a tall mine, probably 1/4 of Abe's height. You should notice that a UXB mine's top flashes red a couple of times, then suddenly flashes green. If Abe gets near, the mine will explode, so watch out. It can only be deactivated by crouching near it and pressing Square while the top of the mine is still green. Okay, boys and girls, that's all! If you think I missed some things, please do E-Mail me. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V. CREDITS AND ACKNOWLEDGEMENTS My list of cool cats to thank: - GT Interactive and Oddworld Inhabitants for this great game! - My folks for the Playstation and this game! - My dog, Pooh-Pooh, for being such a cool pet. - My friends for encouraging me to continue to write FAQs. - Blarney Fife for being a fictional character - Felix the Cat (the wonderful, wonderful cat) for being existent no matter how old he is. No thanks to Popeye, though! And you, too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VI. OTHER FAQS I'm taking a few minutes off of my time to promote my other FAQs: Xenogears FAQ/Walkthrough part 1 and 2 Knockout Kings FAQ Oddworld: Abe's Exoddus Mini-FAQ (you're reading it!) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VII. CONCLUSION So? How'd you like it? Contact me or send your comments, questions and other feedback to my E-Mail address, gino_c@compass.com.ph. BURUGUDUNSTUYSTUNSTUGUDUNSTUY



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