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Oddworld: Abe's Exoddus

::.... Abe's Exoddus ...:: ::..... Walkthrough ....:: Part 2 ----------------------------------------------------- copyright 1998, 1999 Morgan M. All Rights Reserved Permission is given to distribute this document free of charge and may not be changed without the author's permission. If you would like to submit a correction or new section, please e- mail me. You will receive full credit: feldon@phoenix.net Many thanks to April E. who did the update on this FAQ. ------------------------------------------------------ New versions will appear at http://www.phoenix.net/~feldon/exoddus.html and will be submitted to GameFAQs. If you are stuck, or have a question beyond this FAQ, please check (and if not found, post your question) to: http://www.phoenix.net/~feldon/forum.html ------------------------------------------------------ Table of Contents I. Necrum II. Scarabania III. Mudanchee Vaults ------------------------------------------------------ Abe's Exoddus - Necrum You fall and land in a air vent. Then you are thrown up and to the left onto a platform. Walk left. Notice a pile of soulstorm brew bottles on the platform Abe's on so there's an entrance to a secret area on this screen. Jump down to the middle platform. Stand to the very right of it and jump to the right. Abe will fall into a well and be launched into the secret area. --- Secret Area 1 --- Face right and hit /\ to hop off the top ledge. You'll be shot at by the sligs in the background but don't move, the pipes beside Abe shield him from the gunfire. Run to the right then hit x to curl into a roll before the end of the screen. This part took FOREVER to complete, don't get discouraged it can be done. Be careful to hide behind the pillars on the following screen every time you move. Climb up to the top and continue to the right. The next screen is where the mudokons are. I strongly suggest quiksaving as SOON as you come on screen. A grinder that's positioned over the working mudokons will start to drop down onto them as soon as Abe gets on screen. Now hop quickly (avoiding the grinder) to the far right platform. Call all the mudokons to follow you to the right corner and tell them to wait or work. Climb down and left and get acquainted with the three bombs. Deactivate then chant to free the mudokons while the grinder is up. Roll right quickly (the grinder may be going a lot faster now that the workers are free) and jump into the well on the rightmost platform. End of secret. --- Once back on the screen with the bottles continue to the left, hoisting up the platforms left with falling debris. Jump and go to the right and up. On the next screen move left. Hang down from the leftmost and highest platform. Let go and fall into a well one screen down. Go right and use the info stand. It calls a bird portal. Chant and hop through. Walk right and jump into the well on the right edge of the next screen. Continue right then crouch and roll under the roots of the big tree. You'll fall to a screen that has two closed doors and a lower and higher ledge. THerer are also four lanterns that must be lit before you may continue, these may be done in any order and are completed by using info devices to the left and right of the center screen. If you go to the right first and down you will see the second/lower center screen that has a skull carved into the bark of the great tree. To the right and high (next screen) is an info stand. To get to the lower platform crouch and roll to the right on the bottom of the skull screen. You drop down next to the second info stand. Use it. To get back, hang from the right edge of the platoform and drop into the well below. Now for the left side. Walk left. You'll notice this next screen has a pulley elevator below and a well on the higher platform. Ride the elevator down use the third info stand. Go back up and to the well on the higher platform. Abe'll be shot through a series of wells and end up on the other side of the screen with the 3rd info device, next to device #4. Use this one then jump into the well next to it. Climb back up to the top by standing on the high left ledge and hoisting. The happy chimes will ring and the high door opens now that all four lanterns are lit. Hoist up and enter the door. Abe is now in the front entrance to the mudokon vaults. On the screen to the right is a bird portal that takes you back to your sick mudokon buddies still in the soulstorm brewery. Use it if you like. To return to necrum, walk to the left and another bird portal is on that screen. Use the info stand next to the door of the vault entrance. It will explain the next task and open the door. Enter it. You're back outside next to the second door of the big skull tree. There should be another bird portal on the higher platform. Climb up and chant and hop through. Walk to the right, hoist up and continue right. Enter the door in the middle of the next screen. Now we get to deal with the world of fleeches and slurgs! Personally I detest them but they can be lots of fun to kill in later areas. For now, sneak past them and to the right. Use the info stand explaining them and how it's best not to step on the slurgs. Hop over and hang down and drop. Climb down and move carefully left and hang off bottom leftmost edge. Drop down. Here begins our interaction with the fleech population of necrum. Run then run-jump from the left ledge to the right, hoist and quickly press up to enter the well on the right ledge. Use the info device and slap open the first spirit lock. Move left and climb up to exit the now open door (thanks to the freed mudokon spirit). Fleeches -------- - note: it is highly advisable that you quiksave as much as you can *but not if you're very near to being killed* after each switch or after crossing from one side of the screen to another after tiptoeing and avoiding stepping on slurgs. - Area 1 - Switch order = LEFT, RIGHT The next area is the first in a series of what I call the "Fleech Obstacle Courses." There are four of these that seem to get more and more difficult as you pass them. In the first you must carefully pull the left switch (don't step on the slurgs!) and then the right. Pulling the right switch wakes the fleech hanging from that ledge. After pulling the right switch just quickly drop down and exit through the door. Area 2 - Switch order = LEFT, RIGHT, CENTER This may be the most difficult of all these fleech courses even though they seem to be designed with increasing difficulty per level in mind. Again tiptoe left, hoist, and pull the switch. Quiksave. Move over to the right carefully hoist, stand to the left of the switch and pull it. AS SOON as you you pull the right switch turn to the left and and hit /\. You'll land perfectly next to the center switch. Pull it and get to the door fast. It takes 6 hits from a fleech to kill you so don't overshoot the door if you're running. Area 3 - Switch order = LEFT, CENTER, RIGHT I felt this course was perhaps the easiest. Maybe they should have swapped the second and third fleech courses? Tiptoe left and climb up to pull the switch. Quickly jump to the right and pull the center switch. Do the same again and get the right switch. Jump down and escape. Area 4 (phew last one) - Switch order = RINGS, LEFT, RIGHT On the last of these, pull the 3 rings first then sneak to the left, pull the switch, and run jump up to the right and pulling the right switch, drop down and go up through the door before the fleeches get hit Abe more than six times. End of Fleech Obstacle Courses. --- You enter a new area and the info device tells you about Invisibility. Move right and down. You'll fall into a well and get next to another info device. Use it or not. Climb down and slap open this a ringed spirit lock. Abe gets a ring of invisibility. Chanting will activate it. You don't need to do this just yet though. Jump into the well at the left. Back atthe top again. Climb down and to theleft untill at the bottom chamber. Chant to activate invisibility. Roll right and climb up and over quickly. Keep moving up until atht edoor and enter. While in the room or screen with an invisibility lock you can regenerate the power if it has faded. Just change to reactivate. MOve right and enter the door. Stand on the edge of the ledge and hop left. Continue left and chant to open the portal. Hop through and walk left. Jump into the the well on the next screen. POOF, Abe's now in the background. Walk right past the well on the next screen and use the info device. You now learn more about the mudanchee and mudomo tribes. Jump into the well and move left. This screen has bottles. Yay a secret entrance! -- Secret area -- Climb up and hold down R2 to sneak one step to the left. Jump over to the right and pull the green lever. Jump over to the left and you will grab onto the lower ledge. Climb up and Sneak to the left and then roll under the wall. There is a Greeter (a metal garbage- can like thing that talks like a Slig) projecting a motion detector. There are 3 trapdoors opening and closing and 2 bombs and 2 depressed mudokons. You need to climb up and learn the timing of the trapdoors and bombs and deactivate them one at a time. Walk to the upper left and pull the green lever. Roll to the right and climb down. While crouched, reactivate the bomb below and sit on the right side of it. When the Greeter's motion detector is on you, press to the RIGHT and hold down until you go to the next screen out of the way of the bomb exploding. Now roll back to the left and the Greeter is gone. You can rescue your friends now. The depressed mudokon at the top won't get back to normal until the Greeter is gone. Now you can lead both to safety below. Jump into the air vent. -- End of Secret -- Jump back into the air well you just came out of and now you are in Scrabania! Scrabania Roll right and enter the well. Move right and enter the door. Walk to the right and use the info device. Walk to the right and pull the green switch. Walk back left and jump into the well. Walk to the right and possess the scrab by chanting. Run after the fleech with the scrab making sure to back it into a corner. Jump on it by pressing O or [] to kill it (see I told you it was fun). You might also use this chance to practice using shred power as sometimes you'll need to deal with more than a couple fleeches. Unpossess then move right and hang down and drop. Pull the ring then the green switch and continue left. Slap open the spirit lock. Exit through the now open door at the left. RUN LEFT IMMEDIATELY. Jumping when necessary to avoid fleeches. Continue left to the end of this path where there's a well. Jump in and use the info device in the foreground. Slap open a ringed spirit cage and continue right. Chant and pull the switch. Hurry to the right and pull the switch on the following screen and continue. Run-jump on the third screen to catch onto the ledge and hoist up and exit through the door. Climb down and hop to the right. Continue to the next screen. Jump into the well to get onto the ledge nearby. Hoist up where there's falling debris. Continue up and sneak left. Jump to the ledge with the switch and the info device. Quicly pull the switch then chant to possess the scrab. Move to teh right with him and use shred power to kill the fleech. Walk the scrab back to the right and unpossess. Pull the green switch again to trap the scrab to the left. Run jump back to the right and pull the lower switch then slap open the spirit lock. Chant to become invisible. Climb up and go right and back down to where Abe started. Sneak right once at the bottom (The only good fleech is a sleeping or dead one). Use the wellto get to the top of the platform. Stand at the edge and step off to fall in to the second well. You'll land quietly amidst the good fleeches. Sneak carefully to the right (watch for slurgs). Chant briefly to go invisible then pull the switch and run jump to the ledge on the right. Climb up where there's falling debris and an arrow painted on a rock. Free the trapped spirit then climb back down and exit. Walk to the right and possess the scrab. Possess him and walk left with him. Step on the tile on the ground and he'll soon tangle with the other scrab on screen. That other scrab will kill the one you've possessed. Walk back to the left and possess the second scrab. Go to the right with him. He'll also meet a scrab that will kill him. I had a bit of trouble getting the third scrab to come onscreen from to where Abe stands at this point so try using some of Abe's voice commands or chanting then hanging from the edge of the platform to give the scrab a look at what's making all the noise. If that doesn't work, drop down and run left then run-jump and hoist onto the next ledge. At some point you should get the scrab's attention so you can possess him. Once you have go back to the right and kill the fleech on the last screen. Make sure he climbs onto the ledge if you're not fast enough to attack. Move the possessed scrab all the way back to the left end of the area and step on the last tile, trapping him behind a divider. Unpossess and go to the screen where you've left the scrab and free the trapped mudokon spirit. Go back to the right and there will be the frightened fleech. Quickly slap open the second spirit lock and and run to the left and exit through the now open door. Walk to the left, climb up and go in the door. Walk to the left. See the bottles? Yay another secret area. --- Secret Area --- Crouch down and roll and you'll fall into the hidden room as the happy chimes ring. Chant to open the bird portal Run-jump off ledge into it while the scrab faces you. Say "all ya" and "follow me" to get the mudokons down to the next level. Pull the switch and quickly drop down and join them. You only get a few seconds before the fleeches are freed so you have to make 'em count. Pull the switch where you and the mudokons landed then jump down to the lower level. Tell all the mudokons to follow you again and position them to the left of the grinders and tell them to work. Quickly crouch next to the vertical grinders and roll underneath when the first one is the same height as Abe. Be careful not to roll far enough to disturb the bird portal. Hoist up while the horizontal grinder is close to the wall then crouch and move next to the switch. Stand when the grinder passes then crouch down and roll off the edge. Quickly chant to free the mudokons. The fleeches should be free by now so run back to the left and climb up to the first level and jump into the well to safety. End of secret. --- Hoist up and back to the cluttered area that hides the secret entrance and roll to the right. Climb up and walk to the left. CHANT to open the birdgate and jump through. Use the info device. Walk to the right and jump into the air vent. MUDANCHEE VAULTS The layout of the vaults is somewhat like this: 3) /\ -- 2) /\ 4) -- 6) /\ /\ -- -- 1) ^ / \ --- 5) ^ / \ --- My numbering method is arbitrary these are not necessarily number in an particular order. Vault 4 ------- Run to the right immediately and hop intoo the well at the end of the path. Pull switch to trap the scrab on the right of the divider once he's under the ledge. Climb down and sneak left. Pull the swithc and go back to the right and hoist up. Pull switch to free the scrab then possess him. Go left and kill all the fleeches. WOOHOO! Bring the scrab back tot he righ and trap him again under the ledge. Go left and free the ringed spirit. Return to the right and hoist onto the ledge above the scrab. Pull the switch, then chant to become invisible. Then drop down and exit through the door. -Area 2- Wait until the scrab is underneath the ledge Abe ius standing on then run jump to the left and enter the well in the center of the screen. Pull the switch in the background then quickly jump into the well next to it, escaping the grasp of the fleeches. You can avoid having to run if you sneak to and from the switch. Once back in the foreground. Be careful not to do so when the scrab is standing in front of the well. Run to the right then jump and hoist up onto the middle ledge OR run into a crouch/roll and fall to the lowest level of the right most screen. Crouch and roll to the left and pull the switch. Chant to possess the scrab in the background. Run him to the right and use shred power to kill the fleeches surrounding the spirit lock. Bring the scrab all the way back to the left Unpossess and trap him behind the divider by pulling the switch again. Roll back to the right and repeat the manuever to get to the well in the center screen. When in the background go right and freely slap open the spirit lock now that Mr. Scrab has made short work of those nasty fleeches. Come back to the foreground by using the well on the left screen and run to the run jumping to the middle ledge before the scrab attacks you. Go down to the bottom level and roll to the left. Pull the switch. Roll back to the right. Climb up and chant to activate invisibility and run to the left past the scrab and fleeches and exit through the now open door.



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