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Quest for Glory 5: Dragon Fire

Quest for Glory V Walkthru By Tami Meyers Introduction: This walkthru is for the Thief. This is not the only way to complete the game it's just the path that I chose to take. If you find any mistakes, have any questions, tip, or hints that you would like to let me know about please e-mail me at Stmeyers@aol.com. Day 1 Nob Hill · You begin the game in the gazebo that leads to Erasmus' home. · Exit the gazebo and cross the bridge. · As you walk along the path you will see a large flat rock. Look at the rock. This is where you can find Rakeesh later in the game. · Continue along the path. Arena · Enter the Arena. · Inside is Ferrari. Speak to him. He tells you of the combats that are held each evening and that you can bet on them in the Dead Parrot Inn. · Exit the arena. Outside · Follow the path. Look at the large house as you pass by. This will be a good place to break into later. · Click on the Hall of Kings when you reach it. Hall of Kings · Cross the room to Logos and Rakeesh. Learn about the Rites of Rulership and the assassin. · When Logos is done talking, talk with him. You will find out that you need to deposit 500 drachmas in the Bank of Silmaria to enter the Rites. · Exit the Hall of Kings. Outside · Go back to the large, flat rock. · Rakeesh is here. · Speak with him. · You will receive a grapnel. · End the conversation. · Continue SE down the path past the Hall of Kings. · Read the bulletin board. Read about the Rites and the Fisherman and the bees. · Enter the passage to the Town Square. Town Square · At the bottom of the stairs, enter the bank. It has large winged lions out front. Bank of Silmaria · Meet the Banker. He will tell you that you need to deposit 500 drachmas to enter the Rites of Rulership. · If you wish, make a withdrawal. You can always re-deposit the money later. · Exit. Town Square · Head East. Cross the bridge. Fruit Stand · Marrak runs the fruit stand. · Speak to him. Learn about the town, Wolfie, Sarra, and the different locations in town. · Cross back across the bridge. (west) Bead Merchant · This is Sarra. · Speak with her. · Continue West to the next stand. Wolfie · This is Wolfie. · Speak with him. You will learn more about the town and the blackbird. Town Square · Now go to the Dead Parrot Inn. · Head East across the bridge and through the archway. · Walk down the stairs. · Turn West. · Enter the Dead Parrot Inn after 5:00p. Dead Parrot Inn · As you enter the Inn, walk forward until you see the man sitting at the table. · Talk with Arestes. · Show him the thief's sign. He'll tell you where the Thieves Guild is and to watch out for the traps. · Go to the bar and talk to Budar. · Talk to Nawar. · Head back towards the exit. · Turn left and climb the stairs. · Talk to Ugarte and learn of the invasion. · Show him the thief's sign. · Talk to Ferrari. · Show him the thief's sign. · Exit. Outside · Go West through the archway. · Go past the Adventurers Guild on your right. · Cross the bridge and head down the slope that goes underneath. · Click on the base of the bridge. · Disarm the trap. Thieves Guild · Talk to Arestes. Learn that you need 100d to join the guild. Once you join you will then be able to purchase things from him. · Exit. Outside · Walk back up the hill. · Start trying to pick the lock of the prison to improve your skills. · Once your stamina is depleted continue South the Gnome Inn. Gnome Inn · Talk to Ann. · She will give you a room key. · When you're done talking, go up to your room. Room · Click on your bed. · Steal the sheet. · Sleep until morning. Day 2 Room · Open the chest of drawers and steal another sheet. · Go downstairs and have breakfast. Outside · Head North across the bridge. Continue through the archway. · Continue till you reach the Weaponsmith. Weapons Shop · Talk to Pholus. · Buy about 20 daggers and a spear. · Continue on South East to the Famous Adventurers Correspondence School. FACS · Talk to FA. · Look at the books in front of FA. · Read the ones about swimming. Make sure you read it. You'll know you've done it when you get 100 swimming points. · Borrow the swim manual. · Exit. Outside · Pick up some rocks outside. You'll need them later. · Head to the Adventurers Guild. Adventurers Guild · Look at the logbook beside the door. · Examine, read and sign it. · Check out the bulletin board. Learn the Apothecary needs Pegasus feathers, Sarra has lost a basket, reward for the arrest of the Assassin. · Cross the room and talk to Torro. · Exit. Outside · Head past the Weaponsmith and through the portcullis. Outside Town (Heading to Science Island) · Pull the windmill lever to get it going. · Try forcing the brake lever. · The lever breaks. · Replace it with your spear. · Pull the lever. · Just as the gondola arrives pull the lever to stop it. · Climb in. · Throw a rock at the lever to release the brake. Science Island · Get out of the gondola. · Approach the large gear. · Click on the monitor beside it. · Take the test. The answers are 2,D,3,D,1. · With each correct answer the gear will move and eventually will open a door. · Enter. Science Academy · Look at the pie chart. It shows an artichoke and anchovy pizza. · Cross the room to the flashing monitor. · Take the aptitude test. 2,c,4,d,1. · When you complete the test click on the Password at the bottom. Make a note of it. · Cross back across the room and talk to Dr.P. · You aren't allowed to explore yet so exit the academy. · Get back into the gondola and ride back to the island. · Head back to town. Town Square (Magic Shop) · Enter the magic shop. · Click on the books and Shakra will appear. · Talk to him. · Buy some magnets. · Exit. Marrak · Buy a pepperoni pizza, artichoke pizza, a box of chocolates and some gyros. Apothecary · Talk to Julinar. · Talk to Salim. · Buy 10 healing pills. · Try to buy some stamina pills. Salim will tell you he needs feathers to make more. · Exit. Wolfie · Buy a map and 3 amphora. Dead Parrot Inn · Talk to Budar · Talk to Nawar. · Flirt with Nawar. · Talk with Ugarte. · Exit. Thieves Guild · Talk with Arestes. Learn more about the blackbird. · Join the guild if you haven't already. · Buy a torch, pickpocket knife, and a rope. · Combine the rope with the grapnel. · Talk with Ugarte who is standing in the corner. · Practice pickpocketing on the dummy. · Exit. Nob Hill (Breaking into the Mansion) · Find the front door. · Pick the lock. · Once inside ignite your torch. · Take the alabaster amphora on the table. · Click on the couch to find a ring. · Click on the chest on the south wall to find some change. · Click on the painting to the left of the chest. · Disarm the trap. · Take the money inside. · Cross the room and use the dagger on the cupboard. You'll pick up another dagger. · Exit. Thieves Guild · Buy a blackjack and some oil. · Sell the alabaster amphora and the gold ring. · Exit to your room Room · Put one magnet in your chest. · Sleep till morning. Day 3 Room · Have breakfast. · Exit. Weaponsmith · Buy a sword. FASC · Talk to FA. Learn about Pegasus and her location. He'll ask you for some water from the river near the nest. · Exit. Pegasus Peaks · Exit through the gate by the Gnome Inn. · Pegasus Peaks is on the Northwest side of the island. · Look for the horse icon. · When you get there, walk down the hill and to the other side of the mountain. · When the camera changes angles you will see the river. · Fill two amphora's on it to collect some water. · There are two mountains. · Walk to the one on the left. · Use your grapnel to climb up. · Walk around to the other side. · Click on the tree branch to swing to the other side. · Continue climbing till you reach the top. · Pick up as many feathers as you can. · Use the magnet to go back to your room. Room · Exit. Thieves Guild · Talk to the cloaked man. · Talk to Arestes. · Practice pickpocketing. · Exit to your room Room · Sleep till morning. Day 4 Room · Eat breakfast. · Exit. Weaponsmith · Sell any extra items you may have. FACS · Give the Hippocrene water to FA. · He'll ask you to come back later and he'll give you something. Apothecary · Sell the Pegasus feathers to Salim. Be sure to keep some for yourself. Adventurers Guild · Work out. · Cross the room and talk to Elsa. · Show her the thieves sign. · Exit to your room Day 5 FACS · Talk to FA. · He gives you a stealth charm. · Put it on. Docks · Talk to Andre. · Click on him again. He will talk about anchovies. · He will give you some anchovies. · Combine them with the artichoke pizza. Adventurers Guild · Talk to Magnum · Exit. Apothecary · Get some peppers and combine them with the pepperoni pizza. · Exit. Science Island · Go back to Science Island. · Enter the Academy. Science Academy · Check out the pie chart. · It now shows a pepperoni and pepper pizza. · Talk to Dr.P. · Give him the P&P Pizza · Examine the wings behind him. · Exit to your room. Room · Exit to the Dead Parrot Inn Go to the Dead Parrot Inn · Watch Nawar. · Talk to Budar. · Work on your skills and then head to bed. Day 6 Outside · Exit the town through the gate near the Gnomes Inn. · Head Northeast to the dragons pillar. · Kill the goons that are hanging out. · Be sure to loot them. · Pick up the beeswax. · Head back to town. Breaking into the bank · Wait until late evening. · Head towards the bank. · When the guard who is pacing in front of it crosses the bridge, pick the lock and enter. · Pick the lock to the gate. · Disarm the trap. · Take the money. · Use magnets to get back to your room. · Exit. Thieves Guild · Enter the chief thief contest. · Talk to Arestes about the bank robbery. · Go back to your room. Room · Sleep till morning. Day 7: Rite of Freedom Bank of Silmaria · Deposit 1000d if you haven't already to join the Rites of Rulership. · Talk to the Banker. Hall of Kings · Click on the guard to enter. · You will learn about the Rite of Freedom. Your job is to free Naxos and bring back the Sigil. · You will be taken outside. Outside · Go see Wolfie Wolfie · Buy a map. Apothecary · Stock up on health potions. · Exit. Outside of Town · Check your map to see where Naxos is. · Head South. · On your way you will be attacked. · Kill all. · Pick up the basket. · Continue on to Naxos. Naxos · I've tried sneaking but can't make it work. · Instead, run south, cross the bridge and climb the ladder. · Open the door. · Kill the three soldiers. · Enter the next room. · Kill the four soldiers. Use your potions as necessary. · There is a chest in the corner. It's kind of hard to see. · Take the Sigil and whatever else is in it. · Be sure to loot those that you've killed to pick up extra items you can sell later. · Now that you've got the Sigil, the village is free. NOTE: For bonus points, free the other villages. Use your map to find them. · Use your magnets. Room · Exit to the Hall of Kings. Hall of Kings · Click the Sigil on the guard outside. · You have won the First Rite. Kokeeno has been killed. Day 8:Rite of Conquest · Your quest is to bring back the shield of Claudius. He is said to be on an island near Marete. · You will find yourself outside the Hall of Kings. Rakeesh · Talk to him. Learn of the assassin and broken pillar. Weapons Shop · Talk to Pholus · Sell any extra weapons and shields. · Buy magic leather armor. Sarra · Return her basket. · She will give you a necklace in return. Magic Shop · Buy a magic dagger. Apothecary · Pick some flowers. · Buy some poison pills. · Exit to your room Room · Go downstairs and eat a meal after 6:00. · Exit to the Dead Parrot Inn. Dead Parrot Inn · Make sure you have the jewelry, chocolate and flowers. · Talk to Ugarte. · Flirt with Nawar. · Give her the three gifts. · Exit. Outside · Head towards the Adventurers Guild. · As you approach the bridge, Ugarte will appear. · Talk to him. · When you end the conversation, the assassin will appear and poison Ugarte. · Click the poison pills on him. · A guard will appear and take you to Logos. Hall of Kings · Talk with Logos. Outside · Go to the Thieves Guild. Thieves Guild · Talk with Arestes. Dead Parrot Inn · Talk with Ferrari. Learn more about the blackbird. He wants you to bring it to him. · Exit to your room. Room · Sleep until morning. Day 9 Docks · Talk with Andre. Learn about the islands. · Rent the boat. · He tells you about the fortress on Sifnos. · Sail to Sifnos. Use your map. When it gets dark, he will let you out. Sifnos · Sneak along the base of the fortress till you reach the stairs. · Before turning the corner, use your grapnel to climb up the side of the stairs. · Climb one flight. · Climb down to the drain. · Enter the drain. Inside the Fortress · Sneak to your right to the other side of the fortress. The guards won't see you for some reason. · Climb the stairs. The guard's back is to you. · Use your blackjack on him. · Continue around the top of the fortress blackjacking all the guards. · When you've got them all, the wizard will appear and the guards from below will attack. · Use your daggers on the wizard. He will disappear from one side of the fortress to the other. · When you're done with him, the general will appear. · Kill him. · Loot his body to get his shield and magic ax. · Use your magnets. Room · Sleep until morning. Day 10: Rite of Valor Weapons Shop · Sell off all extra items. · Buy a magic sword. Apothecary · Salim tells you about Ugarte. · Talk to Julanar. Learn that they will need rare plants. NOTE: Julanar will heal you if you need it. This is a good place to come rather than wasting potions. Hall of Kings · Click the shield on the guard. · You will learn that Magnum is dead. · The next Rite is the Rite of Valor. You will need to go to Hydra and return with its teeth. · You will be automatically taken to Rakeesh. Outside · Talk with Rakeesh. · He will tell you that the Hydra can only be killed by a magic weapon. · When you end the conversation the assassin will appear and hit Rakeesh with his poison dagger. · Use the poison pills on him. · You are taken to Logos again. Hall of Kings · Speak with Logos. Outside · Go to the Magic Shop Magic Shop · Talk with Shakra about Rakeesh. Apothecary · Talk to Julanar and learn more about the rare plant. FACS · Talk with FA. He will tell you about the Hydra. · Click on the large book resting on the stairs. · Read about the wings made of wax and feathers. · Exit. Science Island · Give the A&A pizza to Dr.P. · He will allow you to explore the academy. · Put the wax and feathers on the wings behind Dr.P. · Click on the wings and you will automatically be transferred to Hydra. Hydra · Walk down the ramp toward the tree with the glowing goo. · Click an amphora on the goo. You will need this later and it will save you a trip. · Continue down the ramp to the Hydra. · Use your magic sword to cut off the head of the middle Hydra. It will regenerate. · Elsa appears and offers help. You can either doing the cutting or the torching. It's up to you. I chose to do the cutting. · Cut off the middle head and Elsa torches it. · Then run up the ramp to the left and chop of the second head. · Run back down and up the hill to the right and chop off the head. · That's it. Now Elsa wants a reward. Suggest that you search for treasure. · Click on the Hydra to pick up the teeth and scales. · Enter the cave behind the Hydra. · Continue forward and click on the pile of drachmas. · Elsa takes a crossbow and leaves. · Take the remaining drachmas. · Continue to the left and pick up the helmet. · Farther on you will find a chest. · Disarm and take all. There is a scroll, rope and chain mail. · Use magnets to go to your room. Room · Practice your skills or sleep for the night. Day 11: Rite of Destiny · Go downstairs and talk to Ann. Find out about the deed on the inn. She asks you to talk with Ferrari. · Exit. Weapons Shop · Sell the magic chain mail and anything extra you might have. Apothecary · When you enter you will learn that Erasmus has been drugged. · Talk to Julanar. · She will give you some seeds. · Talk with Salim. · Sell him the Hydra scales. · Stock up on supplies. · Outside the shop pick up some more flowers. Magic Shop · Talk with Shakra about Erasmus. · Sell you shrink scroll. Hall of Kings · Give the Hydra teeth to the guard. · The next rite is the Rite of Destiny. You must travel to Delos and speak to sybil. You must bring back proof. FACS · Talk with FA and learn that you will need to bring at least one drachma to Delos in order to get Sybil to speak to you. · Find the book on ballooning. It's in the first stack in front of FA. Learn that you will need a sheet, someone to sew it, sap, and a brazier. Wolfie · Buy the picture of the balloon. · Talk to him. Marrak · Show him the picture of the balloon. · Buy a brazier from him. Dead Parrot · Talk with Nawar. · Tell her you love her. · Talk with Ferrari. He will trade the deed for the blackbird. Robbing the bank a second time · Later in the evening head to the bank. · Sneak in and when one of the guards crosses over the bridge blackjack the other one. · You may need to enter from the archway near Wolfies stand. · If so, sneak up to the guard in that area and blackjack him. · Loot him and hide his body. · Once inside the bank pick the lock to the gate. · Disarm the trap. · Take the money. · Use magnets to get to your room. Room · Exit to the Thieves guild. Thieves Guild · Use all but one coin to raise the stakes in the chief thief contest. Dead Parrot (after midnight) · Nawar is waiting for you on the balcony. · Take with her. Use all options. · Teleport back to your room. Room · Sleep till morning. Day 12 Room · Have breakfast. · Give Ann the seeds. · Show her the balloon painting. · Give her one of the sheets. She says she will sew it for you and have it done by tomorrow. · Talk to her again about Wolfie. Sarra · Buy Hera's ring. If you're short on money, head out of town. You can always find goons to kill at the pillars. They usually carry a lot of drachmas. You can earn the money quickly. Bank · Talk to Sam about the bank robbery. Dead Parrot Inn (after midnight) · Nawar is waiting for you again. · Ask for a kiss. · Offer her the ring. She won't accept it yet. Room · Sleep till morning. Day 13: Room · Exit your room. You will automatically get the balloon from Ann. Science Academy · Enter the academy and take the elevator to the second floor. · Exit through the door to the left. Building a Balloon · Click on the flickering monitor. -crane extension=100 -rotation=50 · Make sure the claw position is closed. · Click run. The gondola will be lifted to the platform. · Click the balloon on the gondola. · Click the goo on the gondola. · Click the rope on the gondola. · Click the brazier on the gondola. · Click the tinderbox on the gondola to light the brazier. · Fly to Delos (look at your map to find it) Delos · Land your balloon and walk to the marble statue icon. · Pick up the lotus flower in the fountain. · Toss a drachma in the fountain. · The Sybil appears. She tells you to die willingly. Learn about the broken pillars. You must fix the first pillar. · She disappears leaving a plate behind. · Pick up the plate. · Exit Dryad Glade · Go to the Dryad icon. · Pour the Hippocrene water on each of the seven Dryads. · Use your magnets to go back to your room. Room · Either sleep till morning or if it's still daytime, go downstairs. Day 14: Rite of Courage Room · Go downstairs and talk to Ann. · Talk to Wolfie. Hall of Kings · Click the plate on the guard. · Your next rite is the Rite of Courage. You must go to Hades and return with the water from the River Styx. Wolfie · If you don't have at least three amphora's buy the appropriate amount. Marrak · Buy a box of chocolate, a pizza, and gyros if you don't have any. Apothecary · Give Salim the black lotus. · He tells you that he needs water from the river Lethe. · Talk to both Salim and Julanar. FACS · Talk to FA. Learn about Hades and how to get in. Hades · Exit through the west gate. · Head northwest to the skull icon. · Fill an amphora with water by the body. · Go to the other side of the river and empty the bottle. · The earth will shake and you will be transported. · Try to enter the doorway. · Cerebus appears. He tells you he won't let you in unless you have a bribe. · Give them the gyro, chocolate, and pizza. · Enter the gates of hell. · Once inside, start running to the right (your right) until you dead end. · Click your rope on the edge of the cliff to climb down. · Enter the tunnel then click on the doorway. · Run to the left down through the head. · Keep running until you reach the whirlpool. · Click the amphora on it. · Continue to the right and click the amphora on the other pool of water. · Run back up and continue to the right till you reach the Hall of Hades. Hall of Hades · When you are asked to choose between Erana and Katrina, choose Katrina although I don't know that it matters. · You will also be asked to pay with your life, do so. · After this is all done, exit the way you came in. Outside of Hades · Use your magnets to transport back to your room. Room · Pick up the box of candy that has been left on the chair. Don't eat it. Day 15-Rite of Peace Room · Go downstairs. · Talk to Ann. Hall of Kings · Give the water from the River Styx to the guard. · The next rite is the rite of peace. You must go to Atlantis and return with the symbol of agreement. Inn · Talk with Ann about the Candy. She says it had a note that said it was from Elsa. Room (Elsa's first Visit) · Go to sleep. · Elsa will wake you up. She says Minos is behind the problems in Silmaria. · Click on Elsa. She also received candy. · Sleep until morning. Day 16 Apothecary · Give the candy to Salim. · He tells you he has made a poison cure. · Talk to him. · Exit. If you haven't already picked up some more flowers do it now. FACS · Talk to FA. He tells you had better learn to breathe water. Remember to read that swim manual. · He will tell you that Atlantis is in the middle of Skyros. He tells you to bring some flowers. Andre (Before noon) · Rent the boat. · Sail to Zante (Remember Katrina asked you to meet her there) Zante · Knock on the door, · Katrina appears. · Talk with her. She gives you the amulet of waterbreathing. · Go back to the boat. · Sail to Skyros. Skyros · Walk to the icon. Be sure you have equipped yourself with the waterbreathing amulet. · Once under water, swim to the metal doors. · Use your oil on the left hinge. · Use you tool kit on the hinge. · Use your magnet on the hinge. Be careful not to use it on yourself. · Now quickly swim behind the doors. · When the guards appear, blackjack them. · Enter the gates. · When you come out the other side, blackjack the two guards. · Swim west, blackjacking the guard as you come to him. · Continue on, the camera will change angles. · Stay low. · Swim towards the panels. · Use your toolkit on the second panel. · Enter. · When you get to the other side get your flowers ready. · The queen will tell you to stop. · Continue towards her. · She will ask you again to stop. · Offer her the flowers. · Talk with her. · Eventually she will give you the statue of peace. · Use your magnet. Room (Elsa's second appearance) · Don't take the statue yet. · Sleep. · Elsa appears and takes you to Minos. Minos · If you can, blackjack the goons. I was not able to and had to kill them. · Continue sneaking down the path. · When you get to the part of the palace that has a tree, use your rope on the tree to climb up. · Continue to the right, sneaking, until you dead-end. · Jump to the next level. · Jump to the next level again. · Blackjack the guard. · Pick the lock to the palace. Palace · Sneak in. · Blackjack the first goon. · Kill the other 2. · Climb the stairs. · Open the large double doors. · Kill the goons. · Take the winged statue on the table. · Look at the alcoves on the right. · Disarm the trap to the middle one. · Take all. · Use your rope to climb up to the bird on the ledge. · Use your sheet to pick up the bird. It won't look like you did this but if you touch the bird you die. · Climb down. · Look at the alcove to the farthest right. · Open it. · Take the bird. · Use your magnets. Room · Sleep. Day 20 Weapon Shop · In the morning sell off all excess weaponry. Wolfie · Give him the blackbird. He will make a replica. · Get it back before 5:00p. Apothecary · Talk to Salim and Julanar. · Buy a lot of healing potions. Leave yourself some money to buy back the blackbird replica. Wolfie · Talk to him first to get him to give you back the bird. · Buy the replica. · Practice your skills until evening. Thieves Guild · Show Arestes the real blackbird. · Sell him the winged lion and the magic statue. Dead Parrot Inn · Show the real bird to Nawar. She asks you to trick Ferrari. · Offer her the ring again. She asks you to beat up Abdull. · Ready your sword and go outside. · Attack Abdull. Guards will come and break it up. · Go upstairs and give the real bird to Ferrari. · In return he gives you the deed to the Gnome Inn. · Give the ring to Nawar. · Use magnets to get to your room. Inn · Give the deed to Ann. · Sleep until morning. Day 21: Rite of Justice Hall of Kings · Take the statue of Peace to the Hall of Kings. · The next rite is the rite of justice. · You need to find out who is behind all the problems in Silmaria. FACS · Take to FA. He tells you that the pillar must be fixed. Breaking into Ferrari's House · Go to where the door is and climb the side of the building. · Climb to the highest roof. · Walk to the ledge and climb down to the next roof. · Jump to the lower level. · Jump across to Ferrari's house. · Sneak to the middle window. · Try to open the window but the bars are rusted. · Use the oil. · Loosen the bars. · Use your toolkit to open the window. · Go inside. Inside Ferrari's House · Walk down the stairs. · Take the alabaster amphora. · Push the table under the blackbird statue. · Climb on the table. · Take the real blackbird. · Replace it with the fake one. · Use magnets. Room (Elsa's final visit) · Go to sleep. · Elsa appears. She tells you Minos has the prophecy stone. · Tell her to be careful. · She leaves when you say goodbye. I had trouble getting her to leave. I had to keep resting until morning and finally she left. Then suddenly the clock changed to 6:00p. Day 21 · Work on your skills today. Sell extra inventory. Make sure you have lots of healing pills. Killing the Assassin · Later in the evening walk from the Dead Parrot area to the bridge near the Adventurers Guild. Take a poison pill. · The assassin will appear. · Kill him. · Toro will appear and you will pass out and be taken to Logos. · Logos will ask you a question. Answer "Trick Minos to confess." · Once outside again use your magnets. Room · Sleep. Day 22 Room · You will be awakened by guards. They will take you to the Hall of Kings. Hall of Kings · Logos will ask you the name of the enemy. Tell him the assassin confessed. · You will now be taken to Minos. Minos Island · Enter into the palace the same way as before. · Try to sneak but it may not be possible. Palace · Once inside, run up the stairs to the double doors, · Kill the two goons blocking your way. · Enter the treasure room Treasure Room · Run forward and pick up the tool kit. · Bring it to Elsa. She will escape from the cell she is in. · Kill the two goons and the minotaur. · Minos enters and kills himself and releases the dragon. · After an automatic scene, get the ax from the minotaur and search Minos. · Elsa will run to the far right alcove. · Go to the alcove and disarm the trap. · Take all. · This will trigger Katrina or Erana. End game · Click the ax on Toro. You will have to chase him down. · Click on him again and tell him to raise the pillar. · Find Gort and tell him to raise the pillar. · When they are both pushing on the pillar, help them. Do not push before both of them are. · Ask Gort to sacrifice himself. · Now start popping healing pills and try to help kill the dragon. I just chased him around with my sword. I don't know if it had any affect but he did die. Hall of Kings · Tell Logos whether or not you want to be King. Thieves Guild · You will now become Chief Thief and Nawar marries you. THE END



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