Walk through
Your initial mission was to rescue Elvira from the 3 studio.
Each studio will have a Elvira hidden somewhere. The first
two Elvira you find will always attack you. The real one will
follow you. After finding each Elvira, you will get a certain
item which is crucial at the end game. After that, you'll need
to get the 3 items enchanted by the Indian janitor at the
basement. But first you need to get his pipe first. Next, you
need to find a holy man to draw a pentagram. Then you'll
need to summon the Cerberus and use the sacred items to
destroy it.
Outside Studio
Pick up the rock by the road side. Throw it at the door to
break the window. Enter the guard room. Open the closet
and get the security key from the dead body. Click on the
keyboard, drag the security key to the key hole. Enter
security code to open the main gate.
Car Park
Open the back of Elvira's car. Open the tool box and get the
tools. The wirecutter is inside.
Level 1
There is a lift here where you can access the basement and
level 2. The 3 studio can be access from this level.
Basement
There is an Indian janitor here. Talk to him for some
information. Don't mention the fire water until later on. The
room behind him is cold, and there is a spirit guarding the
copper rod. Cast a fireball to warm up the room before
attempting to take the copper rod.
Level 2
There are many rooms here. Explore the place and try to
find the radio and the diskette.
There is a witch inside the custom room, kill it to get its eye.
Wear Sir Raleigh's costume. This will give you a rapier, the
best weapon you can get until you find the sword in the
catacombs.
Get the 2 bottles of wine in the director's room. Save them
for the courage spell.
Studio 1
There a 4 level in the catacombs interconnected by
passages going up and down. The lift cannot be accessed
until you have reach level 4. Turn on the lift when you are at
level 1, otherwise you won't be able to use the lift later on.
A scorpion is guarding the scroll of binding inside a cave.
There is a pool in a certain cave. Cast breath underwater to
go down. Drop everything before you go down the water.
Kill the creature in the water and get the coil of rope at the
bottom. It's weight will not allow you to surface if you carry
too much items with you. Alternatively, you can cast
buoyancy if you have found the fish bones in Studio 3.
Somewhere in level 3 you will find a dead end with 2 vines
which you can cut. Cut the longer vine to swing across the
gap. You will not be able to swing back from there onwards.
So, check your inventory before you attempt this, if you
don't have the radio or telekinesis spell with you. Go back to
the building and get it first.
Swing across and explore the place until you find the dead
body. Cast telekinesis to get the wallet from the web. Open
the wallet to get the lift key. You can see a large spider
across the gap. Walk to the rim and cast an ice dart at it, this
will make it cross over to this side. When it appears. move
back all the way and get out of this place.
Find the lift on this level. Open it and go to the other side.
Close the lift door otherwise you can't use the lift later on. If
you did not lure the spider across the gap, it will appear here
and attack you. And you will probably get killed in the
process. Follow the passage and descend the web. There is
an Elvira here. Get the tomahawk. Go down and take the lift
to level 1. If you did not close the door, you must walk all the
way out.
Studio 2
There are many rooms in the haunted house. Get the
barometer in the living room, but don't enter the passage
where you see a lady figure. You need the turn undead to kill
the undead that is inside.
Enter the dinning room. Check to make sure you have at
least one fireball spell with you before you open the
cupboard on the wall. You will faint and get carried to a
room full of dead bodies. Get the boot and wear it. There are
some wine and food here. Cast a fireball to sound the alarm,
a guy will appear and attack you. Kill him and open the door.
The kitchen is infront and have many items which you can
use. The stairs lead down to the labs. Don't talk to the
scientist unless you have disguise yourself.
Go to the other lab. There is a frankenstein here, don't click
on it. If you have cut the wires from his head, you will need
to restore a saved game or the game cannot be completed.
Get the brain on the shelf and the test tubes. Use the brain to
mix a turn undead spell.
Go back to the kitchen, take the passage out. Cast the turn
undead spell on the undead that appears. Cast courage if
you always faint at the sight of it but remember that quite a
number of courage spells is needed through out the game.
Go upstair. There is a room fill with fire. If you enter without
the resist fire spell, you'll be killed. There is nothing in the
room though.
In a bed room, you'll fall asleep and a succubi will kill you.
Cast courage before entering. Get the tunning fork on the
bed.
In the kid's room, get the toy cubes.
In the room with a dead body on the bed. Pull the bedsheet
aside, get the wallet and then kill the ghost that appears. Get
the wallet and take a look at the script. A set of photographs
will fall out which you can use to disguise yourself. Shift the
bedsheet to reveal a hidden button under the bed. Press it to
access the secret passage. There you can get the 10 black
candles and chalice with human blood. If you don't have the
silver crucifix, the vampires will kill you when you take the
candles.
In the room with 2 wooden boxes. Look inside them to get
the box of matches. Get the ladder.
Go upstair. A vampire will run towards you. Use the tunning
fork to kill it. Use the ladder to go up the roof. Place the
copper rod at the roof. When you have reach high enough
level, cast summon storm here to animate frankenstein.
Go to lab, set right switch to maximum and then pull the left
switch. The monster will walk towards you. You'll need to
click its head to cut the wires. There is a door behind it, so
you need to kill it when it have move enough distance from
the door. Click on the door to open it, if you can't restore and
try again. Behind the door is Elvira. The magic bag is also
here.
In the room where you find a ghost guarding the door. Stand
one square infront of it and drop a toy cube. The ghost will
move forward. Move forward, open the door and enter the
library. You might want to keep a saved game here so as to
read the books when you need them. There is a paper
containing the way to mix a strong poison in the book.
In the room with the fish tank. There are two ways to get
the key inside the fish tank.
1. Cast telekinesis to get the key inside.
2. Another more interesting way to get the key is to disguise
yourself as the lab assistant and talking to the scientist. To
dress up as the lab assistant you need the lab coat and the
fuzzy wig and the makeup box which you can find in Level
2. Look for the scientist inside the room oppposite the
frankenstein room and ask him to mix a strong poison. Then
use the poison in the meat in the kitchen and throw the meat
into the fish tank and get the key.
After getting the key. Turn and face the picture of the duck.
Drag it to your inventory. Click on the wall behind the
picture to reveal a wall safe. Use the key from the fish tank
to open it. Get the peace pipe.
Studio 3
Somebody encounter a vampire here, but i didn't. Maybe I
am carrying the crucifix or I am lucky?
Go to level 2 and dress up like a wizard. You need the
wizard's cap and gown. This allows you to deal with the
wizard at the bottom of the catacombs.
There is a dead priest here. Cast the resurrect spell to
resurrect him. Get the holy water from the basin.
Move the cupboard to reveal a trap door. The graveyards
have 6 levels. There are many traps along the way. You can
avoid spike pit trap by clicking on the button and avoid it.
Cut wire before crossing. Most of the chest you find here
are trapped, cast detect trap to determine the type of trap
present.
Carry enough ingredient to mix at least 6 holy blast spells
before attempting to rescue Elvira. You might need to cast
brain boost to increase the number of spells you can mixed.
Prepare a fair amount of courage spells. There are 2 levels
where you need to explore under the protection of the spell.
The bright red potion will increase your spell point. I have
not figure out the use for the rest of the potions.
Lets call the surface level 0. So you need to go to level -6 to
find Elvira. At level -4 and -5, there is a ghost that is flying
around. You can't really kill it, but it can't do any harm to
you if courage spell is active.
At level -6. there is magician that will attack you if you are
not dress up like a wizard. You can pysche out the wizard if
you disguise yourself as a wizard. Otherwise, cast fireball or
nova to kill him. Elvira can be found here together with the
war lance.
An angle of death might appears after you reached the
surface. Cast 5-6 holy blast to kill it. A blow from it is
sufficient to kill you so save before you go up to the church.
Basement
Talk to the janitor. Mention fire water. Give him the peace
pipe, war lance, magic bag and the tomahawk. Talk to him
and he'll make the 3 items sacred.
Studio 3 - Church
Resurrect the priest if you have not done so. Talk to him and
ask him to draw a perfect pentagram from human blood.
Give him the blood from the chalice you found in the altar
room. He will agree and draw the pentagram at the car
park.
Car Park
Walk to the pentagram, but not into it. Place the 10 black
candles on the pentagram. Light the candles with the box of
matches. Use the magic bag. Wait for Cerberus to appear.
Cast bind demon to hold it. Throw war lance at it. Hack out
the heart with the tomahack.
Done! The game is completed.
Terence - spielman@pender.ee.upenn.edu
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